Cursed Conduit
For generations, Avernic was a guardian of a small enclave of non-dragon folk inhabiting the Spinal Peaks. While they were safe, Avernic could rest easy. But the wily alchemist cared not for such maudlin passions. He promised to grant Avernic the power to protect others in exchange for sampling the alchemist's most recent potion. Unfortunately, the promise turned out to be worse than empty.
The curious draught opened something in Avernic, unstitching bone and sinew and leaving a maw of flaming green aether in its torso. Out of this strange portal clawed half-remembered specters and formless entities, desperate to escape the sweltering realm within Avernic. Though Avernic tried to suppress this outflux of energy, the wards that once trusted Avernic to shield them from the threats of Atlas now looked upon Avernic as the most abominable of those threats. They demanded that the dragon be taken to the Ancient Prison, far from their home. Avernic, true to its principles as ever, willingly allowed itself to be chained for the sake of the people it loved.
Legendary Fire Sorcerer
Legendary Spells
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ANOMALY PARENT - After 1 use of Anomaly, permanently switches to Anomaly: Unchained.
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ANOMALY - Active | White | 5 Rage
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The dragon flies at 25% speed, dodges all projectiles, and deals 12% of its maximum HP in damage to nearby towers each second for 2 seconds. Duration: 2s, Cooldown: 3s.
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- ANOMALY: UNCHAINED - Active | White | 1 Rage
The dragon flies at 25% speed, dodges all projectiles, and deals 4% of its maximum HP in damage to nearby towers each second for 2 seconds. Duration: 2s, Cooldown: 3s.
- CHAOS BURST - Active | Red | 1 Rage
Shoots 1 shot at 1 target. The projectile chooses one of the available towers at the same chance and deals 99% Dragon HP as damage. Duration: .5s, Cooldown: 4s.
- EERIE PORTAL - Active | Blue | .5/s Rage
The dragon loses 0.5 rage per second, but receives 100% damage reduction…
- CHAOS ABSORPTION - Active | White | 1 Rage
The dragon gains 2 rage immediately and heals for 20% of its max HP upon destroying towers during the spell’s duration. Duration: 5s, Cooldown: 6s.
Legendary Runes and Glyph
Mythic Fire Sorcerer
Mythic Spells
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ARCANIST PARENT - After 1 use of Arcanist, permanently switches to Arcanist: Unchained.
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ARCANIST - Active | White | 3 Rage
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The dragon flies at 25% speed, dodges all projectiles, and deals 10% of its maximum HP in damage to nearby towers each second for 3 seconds. Duration: 3s, Cooldown: 1s.
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- ARCANIST: UNCHAINED - Active | White | 0 Rage
The dragon flies at 25% speed, dodges all projectiles, and deals 8% of its maximum HP in damage to nearby towers each second for 3 seconds. Duration: 3s, Cooldown: 1s.
- INFERNAL BURST - Active | White | 1 Rage
The dragon deals 500 times its attack power in damage to the target. Cooldown: 4s.
- HELLISH PORTAL - Active | Blue | .5/s Rage
The dragon loses 0.5 rage per second, but receives 100% damage reduction.
- INFERNAL ABSORPTION - Active | White | 1 Rage
The dragon gains 2 rage immediately and heals for 20% of its max HP upon destroying towers during the spell’s duration. Duration: 5s, Cooldown: 6s.
Mythic Runes & Glyph
Design Intent and Strategy:
This dragon summons its power from an ominous and chaotic dimension, and its playstyle reflects its volatile potential. A kit of rage intensive but explosive spells makes Avernic the perfect dragon for fliers who like to have climactic clashes against their foes.
Avernic’s signature spell, Arcanist, is both its greatest strength and its greatest weakness. On its first cast, it comes with a steep rage cost, but allows Avernic to dodge projectiles while dealing enough damage to decimate an island. After this first cast, the spell becomes Arcanist: Unchained - this upgraded form has less destructive power and shorter duration, but costs less rage and can be cast frequently.
To cover the gaps in its defenses when Arcanist is on cooldown, Avernic can protect itself with Hellish Portal. The spell can be toggled on and off to negate damage at will, but it will swiftly drain rage while active. To ensure that Hellish Portal never depletes Avernic’s rage too much, the spell Infernal Absorption can grant an immediate boost to rage. Furthermore, it grants Avernic healing for any towers destroyed while Infernal Absorption is active. Through careful balance of these abilities, Avernic will be able to keep itself healthy throughout tough bases.
Other than the waves of damage dealt by Arcanist, Avernic’s primary offensive tool is its projectile, Infernal Burst. This is a fast and reliable way to take out high priority targets that might debilitate Avernic.
The key to successful battles with Avernic is to be active in managing its rage and health. Be swift to turn off Hellish Portal when you don’t need it, and when you go on the offensive, time your Infernal Absorptions with your finishing blows to maximize the healing received.
Avernic was once an ordinary dragon, but after being tricked by an alchemist into taking a strange concoction, a mysterious portal opened up on Avernic’s body. Avernic tried its best to control the strange forces spewing from it, but the fear of the dragon lords was so great that they locked Avernic in the Ancient Prison.
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