Horrific Experiment
The ghastly result of granting life to ice sculpted by a magician’s ego.
Unlike many other inmates of the Prison, Krygant never committed a crime, not even an alleged one. Back when Krygant was first imprisoned, the courts of Sudene agreed that Krygant, being nothing more than a golem created by a dark mage, had no will of its own. As such, its acts were only an extension of the acts of its rider. Thus, Krygant was not a criminal, but its rider most certainly was. Unfortunately for Krygant, being a construct also meant that the Sudenese saw no moral imperative to grant it even the pretense of justice. As a matter of convenience, Krygant was imprisoned to separate it from its creator.
Records of what happened to Krygant's creator are long gone, and without its rider's malevolent influence, Krygant has led a docile, almost peaceful existence in the prison. Seemingly unconcerned by the claustrophobia and squalor of the Prison, inmates often assumed that Krygant had no desires, or it would have expressed them by now.
And yet, when the prison break occurred, Krygant gazed up at the moon and claimed freedom its jailors - and its rider - had never seen fit to grant.
Legendary Ice Warrior
Legendary Spells
- GIANT/GIANT: UNCHAINED - Active | White | O Rage
When activated it starts with its chained effect - the dragon’s attack is increased by 100%. Then, when the dragon has been hit by 20 projectiles, the spell becomes Unchained: the dragon’s attack returns to normal and the dragon will heal 1% of its max HP every second for the rest of the battle. Passive: restores 0.2 rage on destroying buildings. Duration: Infinite.
Perch attacks count towards the projectile count. Beam attacks (like from Pylons, fire/ice turrets, and storm towers) do not.
This spell cannot be disrupted by Ice Flaks.
- THICK ICE - Active | White | 1 Rage
The dragon becomes invincible for the duration of the spell. Duration: 3s, Cooldown: 1.
- ICE SHEETING - Active | White | 1 Rage
The dragon gains 40% of its modified attack for the rest of battle with each use. Ice Flak supershots remove all stacks. Duration: 0s, Cooldown: 4s.
- VANISHING ICICLE - Active | White | 1 Rage
The dragon deals 500 times its modified attack power in damage to the selected area. Can only be used 7 times in a battle. Duration: 0s, Cooldown: 3s.
Legendary Runes and Glyphs
Mythic Spells
- BEHEMOTH/BEHEMOTH: UNCHAINED - Active | White | O Rage
When activated it starts with its chained effect - the dragon’s attack is increased by 100%, and it heals 1% of its modified max HP each second. Then, when the dragon has been hit by 5 projectiles, the spell becomes Unchained: the dragon will heal an additional 1% of its max HP every second for the rest of the battle. Passive: restores 0.2 rage on destroying buildings. Duration: Infinite.
Perch attacks count towards the projectile count. Beam attacks (like from Pylons, fire/ice turrets, and storm towers) do not.
This spell cannot be disrupted by Ice Flaks.
- PERMAFROST - Active | White | 1 Rage
The dragon slows down by 50% and cannot be hit by tower attacks for the duration of the spell. May still attack and cast spells. Duration: 3s, Cooldown: 1.
- GLACIAL SHEETING - Active | White | 1 Rage
The dragon gains 40% of its modified attack for the rest of battle with each use. All stacks are removed when hit by Ice Flak supershots. Duration: 0s, Cooldown: 4s.
- VANISHING ICE SPIRE - Active | White | 1 Rage
The dragon deals 500 times its modified attack power in damage to the selected area. Can only be used 7 times in a battle. Duration: 0s, Cooldown: 3s.
Mythic Runes and Glyphs
Design Intent and Strategy:
Krygant is an artificial golem made of ice which lets nothing stop it from its purpose: the certain destruction of its foes. This Warrior dragon starts out battles weak, but if it flies for long enough it will accumulate power that can tear through the most formidable of bases.
This continual growth of Krygant’s power is made possible through its unique ability, Behemoth. It can be activated at no cost at the beginning of a flight, and remains active for the rest of battle. In addition to granting rage upon destroying buildings, it gives a significant temporary attack boost as soon as it is used. However, the power of Behemoth is only Unchained after Krygant has been hit by a certain number of projectiles. At that point, Behemoth will gradually heal Krygant for the rest of the battle, greatly increasing its survivability.
To meet its offensive needs, Krygant increments its attack power using Glacial Sheeting. This spell will permanently increase Krygant’s damage by a significant amount with each use. With sufficient stacks of Glacial Sheeting, Krygant can destroy towers quickly and easily. Between Behemoth supplementing its defenses and Glacial Sheeting providing scaling offense, Krygant can be a true monster when given enough time to prepare.
To help it achieve this massive power spike, Krygant’s remaining spells offer it tools that let it survive when it is weakest. Permafrost is a defensive spell that will protect Krygant from damage while allowing it to still cast spells and attack. This damage mitigation is particularly crucial while Behemoth’s healing is still unavailable. Vanishing Ice Spire is a low cooldown projectile strong enough to destroy almost any tower, but has a limited number of uses in a single battle. Use it to instantly eliminate dangerous towers until Krygant’s breath becomes powerful enough to destroy towers quickly.
To get the most out of Krygant, you must use your resources wisely over the course of battle. Early on, this means retaining as much rage as possible to enable frequent casting of Glacial Sheeting. It also means judging when it is safe to take hits from projectiles to get closer to activating Behemoth. In this early stage of the battle Mage Towers are very dangerous - they can set back Krygant’s momentum, leaving it unable to clear islands further on in the base. Other towers to watch out for are the Oculus Tower and Ice Flaks - the former will render the healing from Behemoth far less effective, and the latter can completely remove stacks of Glacial Sheeting. It is critical to either remove these towers with Ice Spires or use Permafrost to avoid their super shots.
Krygant is known to have been a mere tool of the mage who created it, but even though its master is long gone, the golem dragon still ambles about as though it is waiting for something. It was kept in the Ancient Prison in case it tried to assist its wicked creator, but it’s shown no signs of violence or even concern. If Krygant has thoughts or desires of its own, its mask-like face has never betrayed them.
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