The Radiant Engine
The piercing trill of hope.
Steelwng's life force, its perpetual infernal engines, theoretically means that Steelwing could live forever. Unfortunately for Steelwing, that seems to be the case. Steelwing outlived its creators along with everyone else that it has ever known. While Steelwing's true motivations are unkowable, travelers speculate that Steelwing is lonely. It strives endlessly to protect weaker lifeforms and accompanies adventurous pioneers safely across the Northern Prairies. Its glittering armor is a beacon of hope in a land where hope is in short supply and always has been, and will be long after we're gone.
Mythic Wind Invoker
Spells
INVOKE: ISOLATE - Active | Yellow
Dragon's empowered breath attack deals (120)% of the dragon's modified hp as bonus damage.
EAGLE SIGHT - Active | White | 0 Rage
Marks a target tower. If the marked tower is destroyed, dragon restores (15)% health and (1) rage. Cooldown: 5s.
PREDATORY GLIDE - Active | Blue | 1 Rage
Dragon cloaks for (2.5) seconds. Dragon flies at (25%) speed. Duration: 2.5s, Cooldown: 1s.
RADIANT STRIKE - Active | White | 1 Rage
Damages towers in small target area for (100) times the dragon's attack power. And heals for (5%) of the dragon's health. Cooldown: 4s.
Design Intent
Steelwing’s powerful invoke shot destroys any single tower. This, combined with Radiant Strike, another single-target nuke, allows Steelwing to take out two high priority targets as soon as it starts an offensive run against an island.
Steelwing’s defensive cloaking spell is blue, making it of paramount importance to get blue mage and archmage towers off of the island as quickly as possible. Once free to use Predatory Glide, its cloaking spell, Steelwing can recover ammo and prepare to destroy the rest of the island.
Steelwing’s fourth spell, Eagle Sight, marks a single tower. Eagle Sight costs no rage to cast, and when the marked tower is destroyed, Steelwing recovers one rage and heals for a moderate amount. Eagle Sight’s long cooldown means that getting it on the right tower early in the attack is critical.
Steelwing enjoys the company of non-dragons and often volunteers to escort caravans across the Northern Prairies.
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