What is Guild Rivalry in a nutshell?
- Day 1: Teams are randomly paired into sets of five.
- Days 2-5: Teams are grouped into sets of five based on their Day 1 performance/score in the PvP event.
- Teams earn tokens based on their rank within their group, with more tokens awarded to those achieving higher ranks.
- Team members can use earned tokens to claim prizes in the special branch.
Tokens:
- Each event has a unique token to claim.
- Tokens fit the general theme of the season.
- Tokens do not carry over between events.
- Tokens are claimed automatically after each day ends. Make sure you visit the STORE daily to claim your earned Tokens.
- Team members receive tokens based on their rank within their respective group:
- 1st Place: 5 tokens
- 2nd Place: 4 tokens
- 3rd Place: 3 tokens
- 4th Place: 2 tokens
- 5th Place: 1 tokens
- Teams have the opportunity to earn a minimum of 5 tokens and a maximum of 25 tokens throughout the 5-day battles.
- Earning 25 tokens is a challenge requiring consistent top 1 performance over the entire duration of the event.
- Inactive users or users in an inactive Team are not be able to claim tokens.
- Users or Teams who did not earn any points on a certain day are deemed Inactive.
- Tokens are used to claim rewards from a Special Branch.
Special Branch:
- The special branch is displayed in the Seasons tab.
- The special branch is a limited-time branch containing 21 nodes.
- All nodes in the special branch cost tokens:
- The 1st node costs 5 tokens, so every team that participated daily gets at least one reward.
- The 2nd - 20th nodes cost 1 token each and contain various currencies, consumables, and chests.
- The 21st node is special, as only a team that reached top 1 throughout all 5 days can claim it.
- The 2nd - 20th nodes cost 1 token each and contain various currencies, consumables, and chests.
- The 1st node costs 5 tokens, so every team that participated daily gets at least one reward.
- The duration of the claim is: 15 days
Daily Reorganization:
- At the start of each subsequent day, teams are reorganized into new groups based on their rank from the previous day.
- 1st place teams are grouped together, followed by 2nd place teams, and so on.
Guild Rivalry Duration:
- The battles last for five days, with each day's results influencing the group formation for the next day.
- The first day starts at 12:00 PM PT on Thursday.
- The 2nd to 5th day starts at 8:30 AM PT
- The 1st to 4th day ends at 8:00 AM PT the next day.
- The last day ends at 6:00 PM PT Monday (The same day it starts again)
Additional Rules:
Scalability:
- Guild Rivalry is designed to accommodate various numbers of participating teams, ensuring fair competition regardless of the participating player pool.
Tiebreaker Rule
- Whenever there is a tie between teams, the team with more engaged players is ranked 1st.
- Team will get the same rank if they are still tied after applying the above rule.
Team-to-Player Binding (Existing Rule)
- Once a player joins a Team and the event has started, the player is bonded to the Team throughout the duration of the event. If the player leaves the Team during the event and joins another Team, the player can not earn the points during the event. Player Team binding resets at every event.
We’ll be actively monitoring the feedback from all of you to see what adjustments we need to make in future iterations.
As always, we can’t wait for you to let us know what you think on Discord, Reddit, or on any of our Socials!
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