The Galactic Graveyard
Raw, natural destruction on a cosmic scale.
It was a chilly, windy day when Sola caused the Eclipse. Autumn was slipping away, pleasant this year due to the lack of a Withermoon, and the dwarves in their nearby enclave had just started celebrating the time of Frostwreath. It had to be done on the very cusp of winter, with the stars aligned just so. Sola had found it hard to wait so long, with the enemies of her kingdom burning more of her people’s precious crops every day, but cosmic rituals require precise timing. And so on that chilly day she finally brought forth the Eclipse, and the being faintly in the shape of a dragon, called Quasar, came from an unimaginable distance away to heed her call and to fight for her. That all went to plan, but it was the other visitors and consequences that Sola did not expect.
Mythic Fire Warrior
Spells
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NEBULA BEAM - Passive | Yellow
Passive spell that causes breath damage to ramp while sustained. Each period damage is (50)% more than the last one, caps out at 3x damage. -
SOLAR FLARE - Active | White | 2 Rage
Deals (12)% of dragon's modified HP as damage to nearby towers and freezes them for (1) second. -
BLACK HOLE - Active | White | 2 Rage
Dragon dodges all incoming attacks for (3) seconds and damages nearby towers for (20)% of dragon's modified HP each second. Dragon flies at (25)% of its original speed. Cooldown 10s. -
EVENT HORIZON - Active | Blue | 1 Rage
Dragon becomes invincible for (3) seconds and instantly gains (2) rage. When shield ends, all nearby towers are marked. When marked towers are destroyed, dragon restores (10)% of its modified HP. Cooldown 5s.
Runes and Glyphs
Design Intent and Strategy:
Quasar brings the primordial might of the stars to War Dragons, and its destructive power is unparalleled.
Quasar’s first ability is the passive: Nebula Beam, which increases the dragon’s breath damage the longer it remains on target, up to a cap. If Quasar stops damaging towers, or if the dragon is stunned, Nebula Beam’s bonus damage will reset and need to build up again.
Quasar’s main defensive spell is Black Hole, which absorbs all incoming projectile attacks and massively damages nearby towers. Black Hole can effectively block Mage Tower Supershots and Crystal Howitzer hits, but beware of Lightning and Dark Flak Towers. The former can cut through Black Hole’s defenses and the latter will disrupt the dragon’s damage output.
Quasar’s next defensive spell is Event Horizon, which restores rage on cast and makes the dragon invincible for a short duration. After the shield expires, healing marks are applied to all nearby towers, which restore health when destroyed.
Quasar’s final spell is Solar Flare, which damages and briefly freezes all nearby towers. Solar Flare is best used to disrupt mage tower supershots, but the spell can also be spammed to lock down a dangerous island. Quasar is an incredibly powerful dragon, but its spells have long cooldowns. The different defensive layers need to be staggered to properly protect Quasar throughout battle. If an ability is cancelled, or cast too soon, Quasar will find itself without the means to survive.
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